Elysium · Studio key · Soon

One key.
The whole studio.

Bloop is a release studio on Elysium. Mascot, PFP, icon, banner, website, launch post — all behind one key. No invoices. No chasing some guy in DMs. No “wen ser.”

How mining works ↓
  • Network Elysium
  • Launch Montra
  • Pair HYPE
  • Supply 1B
  • Creator holds 0
Bloop, a soft 3D mascot made of iridescent soap bubbles with sleepy half-closed eyes, a tiny smile, and round sky-blue clown shoes with white pompoms, floating bubbles around it on a pastel sky-blue background
Bloop. Runs the studio. Don't pop him.

psst — tap Bloop. he blows bubbles

One key

One key runs everything

Every Bloop service sits behind one key tied to your wallet. Credits land on the key. The key spends them. Simple. Here's the sample:

Bloop Key Studio plan

Your key

bloop_live_7f3ka9••••••••••••x2
StatusOpens at launch
CreditsMined + topped up
WalletNot connected

Key limits

  • Studio requests120 / min
  • Jobs running at once4
  • Art renders per day40
  • Keys per wallet1
  • Credit balance capNone
  • mascot
  • pfp
  • icon
  • banner
  • website
  • launch-post

Sample key. Real ones mint the second $BUBBLE goes live on Montra. One wallet = one key = full studio.

Built for Elysium

Made for where you actually launch

The key plugs into your whole stack. Everything comes out sized, named, ready to upload. No resizing at 3am. No guessing.

Pay in crypto

Pay crypto. Key drops instantly.

No cards. No invoices. No waiting on a dude in DMs. Send crypto, get a key. One flow. Done.

  1. 01

    Pick a pack

    Grab as much studio as you need. Packs start small — or skip packs entirely and mine by holding. Your call.

  2. 02

    Pay from your wallet

    Pay on Elysium, straight from the wallet your key lives on. No card. No signup. No KYC form nonsense.

  3. 03

    Key live in seconds

    Payment confirms, key activates, credits hit. Start ordering work right away.

Payments open at launch, same block as the token. Till then the key machine is off. No presale. No secret early list.

Credit mining

Hold $BUBBLE. Credits drip every second.

$BUBBLE sits in your wallet, credits drip in. No staking. No lockup. No claim-gas every 5 minutes. Claim to your key when you're ready to ship.

Credits mined — live preview
0.00

credits and counting — at the $250 demo rate below

Mining rate250 / day
Minimum to mine$50 held
Rate cap$500 held
LockupNone — sell anytime

Rate calculator

Drag it. Every $1 of $BUBBLE held = 1 credit a day. Starts at $50. Caps at $500.

$250 of $BUBBLE in your wallet
Credits / day250
Credits / second0.0029
Full launch kit in~22 days
Counts toward rate$250

Full rate. Solid bag.

Planned launch rate. Final numbers lock when the token ships. Mining starts at launch — the counter up top is a preview, it's not earning yet.

  1. 01

    Hold $BUBBLE

    Buy on Montra at launch. Keep $50+ in the wallet your key's linked to. That's it. Holding = mining.

  2. 02

    Credits drip in

    Balance ticks up every second, sized to your bag. Sell under $50 and it pauses. It never claws back what you already mined.

  3. 03

    Claim to your key

    One claim moves credits onto your key. Spend them on the menu below — or keep stacking.

What credits buy — the kit menu

Priced in credits, not invoices. Full kit = 5,450 credits.

  • Mascot — your own Bloop-style character1,500 cr
  • Website — one theme, everything matching2,500 cr
  • PFP — square, X-ready500 cr
  • X banner — on-brand400 cr
  • Token icon — clean at any size300 cr
  • Launch post — written, ready to fire250 cr
For artists & builders

Got spare hours? Get paid.

Design or dev time sitting idle? Plug into the studio's order flow. Get routed real kit requests from key holders. No client hunting.

  1. 01

    Link up

    Connect wallet + portfolio. Pick your lanes — mascots, PFPs, banners, sites. Set your own hours.

  2. 02

    Serve orders

    Kit orders route straight to you. Take what fits, ship it. No invoice chasing, ever.

  3. 03

    Keep 80%

    Every order pays in credits or crypto. You keep 80%. Studio keeps 20% for routing + the key system.

80% you / 20% studio

On every order you serve. Pays out to the wallet you connected. No minimum games. No net-30 bs.

Onboarding opens after launch, once key demand is live. First cohort stays small on purpose.

The token

$BUBBLE — studio fuel

One token, three jobs: mines credits, pays the studio, routes the work. No second token. No points side-quest.

Specs

  • NetworkElysium
  • LaunchpadMontra
  • PairHYPE
  • Supply1,000,000,000
  • Fee1% to creator *
  • Creator holds0
  • PresaleNone
  • StatusPre-launch
Contract — TBA. Drops here first. Anywhere else = fake.

* Planned. Set on Montra at launch.

The loop

  • 1

    Hold$BUBBLE in your wallet. Membership + miner in one.

  • 2

    MineCredits drip every second. $50 min, $500 cap.

  • 3

    ClaimMove credits onto your key in one claim.

  • 4

    ShipSpend on the kit. Launch looking like you've been around for years.

Everyone FUDs “bubble.” We made the bubble the studio that ships you. That's the joke. Also the product.

Docs

Bloop, the full breakdown

The long version. What Bloop is, why it's a bubble, how the key and credits actually work, and where things stand right now. No fluff. Read this before you ape.

What is Bloop?

Bloop is a release studio on Elysium. One product: everything a new project needs to launch looking legit — a mascot, a PFP, a token icon, a banner, a website, and a launch post. All of it behind one key, all of it in one matching style.

Why does this exist? Look at any launch day on Elysium. Half the projects die before the chart even matters — not because the idea was bad, but because the launch looked cheap. Blurry icon. Banner from a different universe than the PFP. Website that looks like a school project. Trenches smell that in two seconds and move on. Bloop fixes the look, fast, for credits instead of invoices.

No design team. No Fiverr roulette. No waiting three days for a guy who goes ghost after the first draft. You hold the token, the credits drip in, you spend them on the kit. That's the whole machine.

Why a bubble?

Because everyone already calls Elysium a bubble. “It's just HYPE fumes.” “It pops any day now.” Cool. We took the insult and made it the mascot.

Bloop is the bubble — soft, sleepy, unbothered, still floating. And here's the flip: a bubble is the one thing that holds everything together here. Every launch, every community, every bag lives inside it. Instead of pretending the FUD isn't real, Bloop wears it. The bubble everyone laughs at is the studio that ships your project. That's not a bug in the lore. That IS the lore.

It also just works as a brand. Round. Friendly. Reads at any size. A face people actually remember on a trending list full of the same five animals.

The key — how it works

One wallet gets one key. The key is your studio account. Credits from mining and credits from top-ups both land on the same key, and every order you place spends from it. No separate logins, no dashboard maze, no ticket system.

The key carries fixed limits so the studio stays fast for everyone: 120 studio requests a minute, 4 jobs running at once, 40 art renders a day. Your credit balance itself has no cap — stack as much as you want, spend it across as many launches as you want. Keys mint the moment $BUBBLE goes live. Before that, what you see on this page is a sample key, clearly marked. Nothing is secretly running early.

Credits and mining

Credits are the studio's currency. You get them two ways: buy a pack with crypto, or mine them by holding $BUBBLE. Same credits, same menu, same prices either way.

Mining is dead simple. Hold $BUBBLE in the wallet your key is linked to and credits accrue every second, at a planned rate of 1 credit per day for every $1 held. No staking contract. No lockup. No bonding curve for your own balance. Sell some and the rate adjusts to your new bag on its own. Sell below the minimum and the drip pauses — but credits you already mined are never taken back.

Two numbers shape it. The $50 minimum: under that, you're not mining. It stops dust wallets from farming the studio for free. The $500 cap: above that, your rate stops growing. One whale can't out-mine every small holder combined. Your bag still counts as membership — it just doesn't print faster.

Real math, so you can check it yourself: hold $250 and you mine 250 credits a day. The full launch kit costs 5,450 credits. That's roughly 22 days from zero bag to a full kit, without spending another cent. Claim whenever you want — one claim moves everything onto your key, and credits on a key never expire.

The launch kit

The kit is the menu credits buy. Six pieces, one style system, every file delivered sized, named, and ready to upload:

Mascot (1,500 cr) — your own Bloop-style character, the face of the project. Website (2,500 cr) — a one-pager in your colors, same mascot, same type. PFP (500 cr) — square, built to survive the X circle crop. X banner (400 cr) — same palette, no off-brand energy. Token icon (300 cr) — drawn to stay readable at 32px on DexScreener, where most icons die. Launch post (250 cr) — written and ready to fire when the pair opens.

Buy the full kit or pick pieces. Launching tonight and only need the icon and the post? That's 550 credits. The menu doesn't force bundles on you.

$BUBBLE tokenomics

One token does three jobs: it mines credits, pays the studio, and routes provider work. There's no second token and no points program hiding on the side. The numbers:

  • NetworkElysium
  • LaunchpadMontra
  • PairHYPE
  • Supply1,000,000,000
  • Fee1% to creator *
  • Creator holds0
  • PresaleNone
  • ContractTBA
  • StatusPre-launch

The fee deserves a straight answer. Planned at launch: 1% of trades goes to the creator wallet, and it funds studio operations and the provider pool — the money that pays the artists and builders who fill your orders. The creator holds zero tokens. No team bag, no insider allocation, no quiet presale to friends. The fee is the only creator cut, and it only earns when the token actually trades. Skin in the game, pointed the right way.

Earn — the provider side

The studio doesn't run on magic. Behind the key there's a bench of artists and builders, and Bloop routes work to them. If that's you: link your wallet and portfolio, pick your lanes — mascots, PFPs, banners, sites — set your own hours, and kit orders from key holders route straight to you.

The split is flat and public: you keep 80% of every order you serve. The studio keeps 20% for routing, payments, and running the key system. Payouts settle to the wallet you connected, in credits or crypto. No minimum threshold games, no net-30 waiting, no chasing invoices across three group chats. Provider onboarding opens after launch, once real key demand exists — the first cohort stays small on purpose, so early providers actually get fed.

Status — straight up

Bloop is pre-launch. Say it plainly so nobody has to guess: the token is not live, the contract address is TBA, and it will drop on this page first — anything trading as $BUBBLE before that is fake, don't touch it. Keys don't mint yet. Payments are closed. The mining counter on this page is a live preview of the drip math, not real earnings — nothing you see ticking is owed to anyone. Rates, limits, and kit prices on this page are the planned launch numbers; final numbers lock the day the token ships.

Why publish all of this before launch instead of after? Because that's how it's supposed to work. You get the full picture — the product, the math, the fee, the status — while there's still nothing to buy. Read it, run the calculator, poke the sample key. When the CA lands here, you'll already know exactly what you're aping into.

FAQ

Asked in the group chat, answered straight

What exactly is a Bloop key?

One key tied to your wallet. Unlocks every studio service — mascot, PFP, icon, banner, site, launch post. Credits live on it. You spend from it. Done.

Is $BUBBLE live yet?

No. Pre-launch. CA is TBA and drops on this page first. Montra, HYPE pair, 1B supply, 1% fee planned, creator holds 0. Anything trading as $BUBBLE before the CA lands here is fake. Don't touch it.

How does credit mining actually work?

Hold $BUBBLE in your linked wallet. Credits accrue every second — planned rate is 1 credit a day per $1 held. No staking contract. No lockup. Sell, and the drip just adjusts to your new bag.

Why the $50 minimum and $500 cap?

The $50 floor stops dust wallets farming the studio for free. The $500 cap stops one whale out-mining every small holder combined. Over $500 your rate stops growing — your bag still counts as membership.

Do mined credits expire?

No. Mined credits sit till you claim them. Key credits don't expire either. Stack across one launch or five.

Can I just buy credits instead of holding?

Yeah. Pay crypto, key activates instantly. Holding is the slow free route. Packs are the fast route. Same key, same menu, same credit prices.

How does the 80% provider split work?

Artists + builders link an account, get routed kit orders from key holders, keep 80% of every order. Studio's 20% covers routing, payments, the key system. Opens after launch.

What does the 1% fee do?

Planned at launch: 1% of trades to the creator wallet. Funds studio ops + the provider pool. Creator holds 0 tokens — the fee is the only creator cut. As it should be.

Start with a key.

One key. Every service. Credits mining while you sleep. $BUBBLE drops on Montra soon — key machine turns on the same block.

Run the numbers first